Atlas
Atlas tracks millions of vehicles in real time. We built the interface that makes a planet's worth of data feel calm and quick to read.
Atlas needed to draw live positions for over a million assets without cooking a laptop. The old dashboard gave up after a few thousand points.
We built a GPU map layer and a quiet interface language, so an operator can read the whole network at a glance and then drop down to a single van without losing their place.
- WebGL engineering
- Data visualisation
- Design system
- Performance
2025
1.2M MAU
The challenge
Geospatial data at this scale is really a performance problem wearing a design problem's clothes. Every pan and zoom risked dropping frames.
The approach
Custom WebGL instancing, a tiled data pipeline, and an interface that hides detail until you ask for it. We treated a steady 60fps as a feature in its own right.
The outcome
Atlas now serves 1.2 million people a month and holds 60fps on ordinary hardware while rendering the global fleet.