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Interactive & WebGL

Immersive, GPU-driven experiences. Shaders, 3D and scroll choreography that make people stop and stay a while, built to run at 60fps on the hardware they actually have.

Interactive & WebGL
What we build

Interactive & WebGL

01

WebGL & WebGPU scenes

Real-time 3D in the browser with no plugin and no download. Built on Three.js and React Three Fiber, tuned to run everywhere from a flagship phone to an old laptop.

02

Custom shaders

Bespoke GLSL for effects you won't find in a library: fluids, fields, distortion, light. The look that makes a site feel made, not assembled.

03

3D product & configurators

Spin, explore and customise products in real time, with materials and lighting that do them justice.

04

Data visualisation

Large, live datasets turned into something people can read at a glance: maps, globes, graphs and spatial scenes.

05

Scroll-driven storytelling

Scenes that unfold as you scroll, where the motion carries the narrative instead of decorating it.

06

Generative & particle systems

Procedural visuals and particle systems that are a little different every time, and never feel canned.

07

Motion & micro-interaction

The small, precise movements that make an interface feel alive, considered and worth the time.

08

Performance & accessibility

Every frame budgeted for 60fps, with a calm, reduced-motion version of every effect for anyone who needs it.

Everything that’s included
  • 01WebGL & WebGPU scenes
  • 02Custom GLSL shaders
  • 033D product configurators
  • 043D & spatial data viz
  • 05Interactive maps & globes
  • 06Scroll-driven storytelling
  • 07Generative & particle systems
  • 08Real-time 3D
  • 09Physics & simulation
  • 10Motion & micro-interactions
  • 11WebXR / AR
  • 12Performance budgeting
  • 13Reduced-motion fallbacks
  • 14Creative direction
How we work
01

Spectacle with a purpose

Motion that carries the story, not motion showing off.

02

60fps or it doesn't ship

We budget every frame, and fall back gracefully on weaker hardware.

03

Accessible by default

Every effect has a calm, reduced-motion version, so nobody is stuck with something they can't use.

Tools we reach for
  • Three.js
  • R3F
  • GLSL
  • WebGPU
  • GSAP
  • Lenis
  • Drei
  • Blender
  • Spline
Selected work